Move x, y, out of WaterRegion, use a reference wrapper type class
This commit is contained in:
@@ -76,14 +76,19 @@ struct WaterRegionTileIterator {
|
||||
*/
|
||||
class WaterRegion
|
||||
{
|
||||
private:
|
||||
friend class WaterRegionReference;
|
||||
|
||||
std::array<TWaterRegionTraversabilityBits, DIAGDIR_END> edge_traversability_bits{};
|
||||
const uint32_t tile_x;
|
||||
const uint32_t tile_y;
|
||||
bool has_cross_region_aqueducts = false;
|
||||
TWaterRegionPatchLabel number_of_patches = 0; // 0 = no water, 1 = one single patch of water, etc...
|
||||
std::array<TWaterRegionPatchLabel, WATER_REGION_NUMBER_OF_TILES> tile_patch_labels{};
|
||||
bool initialized = false;
|
||||
};
|
||||
|
||||
class WaterRegionReference {
|
||||
const uint32_t tile_x;
|
||||
const uint32_t tile_y;
|
||||
WaterRegion ≀
|
||||
|
||||
inline bool ContainsTile(TileIndex tile) const
|
||||
{
|
||||
@@ -106,16 +111,16 @@ private:
|
||||
}
|
||||
|
||||
public:
|
||||
WaterRegion(uint32_t region_x, uint32_t region_y)
|
||||
: tile_x(region_x * WATER_REGION_EDGE_LENGTH), tile_y(region_y * WATER_REGION_EDGE_LENGTH)
|
||||
WaterRegionReference(uint32_t region_x, uint32_t region_y, WaterRegion &wr)
|
||||
: tile_x(region_x * WATER_REGION_EDGE_LENGTH), tile_y(region_y * WATER_REGION_EDGE_LENGTH), wr(wr)
|
||||
{}
|
||||
|
||||
WaterRegionTileIterator begin() const { return { this->tile_x, this->tile_y }; }
|
||||
WaterRegionTileIterator end() const { return { this->tile_x, this->tile_y + WATER_REGION_EDGE_LENGTH }; }
|
||||
|
||||
bool IsInitialized() const { return this->initialized; }
|
||||
bool IsInitialized() const { return this->wr.initialized; }
|
||||
|
||||
void Invalidate() { this->initialized = false; }
|
||||
void Invalidate() { this->wr.initialized = false; }
|
||||
|
||||
/**
|
||||
* Returns a set of bits indicating whether an edge tile on a particular side is traversable or not. These
|
||||
@@ -124,18 +129,18 @@ public:
|
||||
* @param side Which side of the region we want to know the edge traversability of.
|
||||
* @returns A value holding the edge traversability bits.
|
||||
*/
|
||||
TWaterRegionTraversabilityBits GetEdgeTraversabilityBits(DiagDirection side) const { return edge_traversability_bits[side]; }
|
||||
TWaterRegionTraversabilityBits GetEdgeTraversabilityBits(DiagDirection side) const { return this->wr.edge_traversability_bits[side]; }
|
||||
|
||||
/**
|
||||
* @returns The amount of individual water patches present within the water region. A value of
|
||||
* 0 means there is no water present in the water region at all.
|
||||
*/
|
||||
int NumberOfPatches() const { return this->number_of_patches; }
|
||||
int NumberOfPatches() const { return this->wr.number_of_patches; }
|
||||
|
||||
/**
|
||||
* @returns Whether the water region contains aqueducts that cross the region boundaries.
|
||||
*/
|
||||
bool HasCrossRegionAqueducts() const { return this->has_cross_region_aqueducts; }
|
||||
bool HasCrossRegionAqueducts() const { return this->wr.has_cross_region_aqueducts; }
|
||||
|
||||
/**
|
||||
* Returns the patch label that was assigned to the tile.
|
||||
@@ -145,7 +150,7 @@ public:
|
||||
TWaterRegionPatchLabel GetLabel(TileIndex tile) const
|
||||
{
|
||||
assert(this->ContainsTile(tile));
|
||||
return this->tile_patch_labels[GetLocalIndex(tile)];
|
||||
return this->wr.tile_patch_labels[this->GetLocalIndex(tile)];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -154,9 +159,9 @@ public:
|
||||
*/
|
||||
void ForceUpdate()
|
||||
{
|
||||
this->has_cross_region_aqueducts = false;
|
||||
this->wr.has_cross_region_aqueducts = false;
|
||||
|
||||
this->tile_patch_labels.fill(INVALID_WATER_REGION_PATCH);
|
||||
this->wr.tile_patch_labels.fill(INVALID_WATER_REGION_PATCH);
|
||||
|
||||
TWaterRegionPatchLabel current_label = 1;
|
||||
TWaterRegionPatchLabel highest_assigned_label = 0;
|
||||
@@ -168,10 +173,10 @@ public:
|
||||
tiles_to_check.clear();
|
||||
tiles_to_check.push_back(start_tile);
|
||||
|
||||
if (!this->has_cross_region_aqueducts && IsAqueductTile(start_tile)) {
|
||||
if (!this->wr.has_cross_region_aqueducts && IsAqueductTile(start_tile)) {
|
||||
const TileIndex other_aqueduct_end = GetOtherBridgeEnd(start_tile);
|
||||
if (!this->ContainsTile(other_aqueduct_end)) {
|
||||
this->has_cross_region_aqueducts = true;
|
||||
this->wr.has_cross_region_aqueducts = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,9 +188,9 @@ public:
|
||||
const TrackdirBits valid_dirs = TrackBitsToTrackdirBits(GetWaterTracks(tile));
|
||||
if (valid_dirs == TRACKDIR_BIT_NONE) continue;
|
||||
|
||||
if (this->tile_patch_labels[GetLocalIndex(tile)] != INVALID_WATER_REGION_PATCH) continue;
|
||||
if (this->wr.tile_patch_labels[GetLocalIndex(tile)] != INVALID_WATER_REGION_PATCH) continue;
|
||||
|
||||
this->tile_patch_labels[GetLocalIndex(tile)] = current_label;
|
||||
this->wr.tile_patch_labels[GetLocalIndex(tile)] = current_label;
|
||||
highest_assigned_label = current_label;
|
||||
increase_label = true;
|
||||
|
||||
@@ -199,19 +204,19 @@ public:
|
||||
if (increase_label) current_label++;
|
||||
}
|
||||
|
||||
this->number_of_patches = highest_assigned_label;
|
||||
this->initialized = true;
|
||||
this->wr.number_of_patches = highest_assigned_label;
|
||||
this->wr.initialized = true;
|
||||
|
||||
/* Calculate the traversability (whether the tile can be entered / exited) for all edges. Note that
|
||||
* we always follow the same X and Y scanning direction, this is important for comparisons later on! */
|
||||
this->edge_traversability_bits.fill(0);
|
||||
this->wr.edge_traversability_bits.fill(0);
|
||||
const uint32_t top_x = this->tile_x;
|
||||
const uint32_t top_y = this->tile_y;
|
||||
for (uint32_t i = 0; i < WATER_REGION_EDGE_LENGTH; ++i) {
|
||||
if (GetWaterTracks(TileXY(top_x + i, top_y)) & TRACK_BIT_3WAY_NW) SetBit(this->edge_traversability_bits[DIAGDIR_NW], i); // NW edge
|
||||
if (GetWaterTracks(TileXY(top_x + i, top_y + WATER_REGION_EDGE_LENGTH - 1)) & TRACK_BIT_3WAY_SE) SetBit(this->edge_traversability_bits[DIAGDIR_SE], i); // SE edge
|
||||
if (GetWaterTracks(TileXY(top_x, top_y + i)) & TRACK_BIT_3WAY_NE) SetBit(this->edge_traversability_bits[DIAGDIR_NE], i); // NE edge
|
||||
if (GetWaterTracks(TileXY(top_x + WATER_REGION_EDGE_LENGTH - 1, top_y + i)) & TRACK_BIT_3WAY_SW) SetBit(this->edge_traversability_bits[DIAGDIR_SW], i); // SW edge
|
||||
if (GetWaterTracks(TileXY(top_x + i, top_y)) & TRACK_BIT_3WAY_NW) SetBit(this->wr.edge_traversability_bits[DIAGDIR_NW], i); // NW edge
|
||||
if (GetWaterTracks(TileXY(top_x + i, top_y + WATER_REGION_EDGE_LENGTH - 1)) & TRACK_BIT_3WAY_SE) SetBit(this->wr.edge_traversability_bits[DIAGDIR_SE], i); // SE edge
|
||||
if (GetWaterTracks(TileXY(top_x, top_y + i)) & TRACK_BIT_3WAY_NE) SetBit(this->wr.edge_traversability_bits[DIAGDIR_NE], i); // NE edge
|
||||
if (GetWaterTracks(TileXY(top_x + WATER_REGION_EDGE_LENGTH - 1, top_y + i)) & TRACK_BIT_3WAY_SW) SetBit(this->wr.edge_traversability_bits[DIAGDIR_SW], i); // SW edge
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,12 +225,12 @@ public:
|
||||
*/
|
||||
inline void UpdateIfNotInitialized()
|
||||
{
|
||||
if (!this->initialized) ForceUpdate();
|
||||
if (!this->wr.initialized) this->ForceUpdate();
|
||||
}
|
||||
|
||||
inline uint32_t CountPatchLabelOccurence(TWaterRegionPatchLabel label) const
|
||||
{
|
||||
return std::count(this->tile_patch_labels.begin(), this->tile_patch_labels.end(), label);
|
||||
return std::count(this->wr.tile_patch_labels.begin(), this->wr.tile_patch_labels.end(), label);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -250,18 +255,26 @@ TileIndex GetEdgeTileCoordinate(uint32_t region_x, uint32_t region_y, DiagDirect
|
||||
}
|
||||
}
|
||||
|
||||
WaterRegion &GetUpdatedWaterRegion(uint32_t region_x, uint32_t region_y)
|
||||
inline WaterRegionReference GetWaterRegionRef(uint32_t region_x, uint32_t region_y)
|
||||
{
|
||||
WaterRegion &result = _water_regions[GetWaterRegionIndex(region_x, region_y)];
|
||||
result.UpdateIfNotInitialized();
|
||||
return result;
|
||||
return WaterRegionReference(region_x, region_y, _water_regions[GetWaterRegionIndex(region_x, region_y)]);
|
||||
}
|
||||
|
||||
WaterRegion &GetUpdatedWaterRegion(TileIndex tile)
|
||||
inline WaterRegionReference GetWaterRegionRef(TileIndex tile)
|
||||
{
|
||||
WaterRegion &result = _water_regions[GetWaterRegionIndex(tile)];
|
||||
result.UpdateIfNotInitialized();
|
||||
return result;
|
||||
return GetWaterRegionRef(GetWaterRegionX(tile), GetWaterRegionY(tile));
|
||||
}
|
||||
|
||||
WaterRegionReference GetUpdatedWaterRegion(uint32_t region_x, uint32_t region_y)
|
||||
{
|
||||
WaterRegionReference ref(region_x, region_y, _water_regions[GetWaterRegionIndex(region_x, region_y)]);
|
||||
ref.UpdateIfNotInitialized();
|
||||
return ref;
|
||||
}
|
||||
|
||||
WaterRegionReference GetUpdatedWaterRegion(TileIndex tile)
|
||||
{
|
||||
return GetUpdatedWaterRegion(GetWaterRegionX(tile), GetWaterRegionY(tile));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -298,7 +311,7 @@ WaterRegionDesc GetWaterRegionInfo(TileIndex tile)
|
||||
*/
|
||||
WaterRegionPatchDesc GetWaterRegionPatchInfo(TileIndex tile)
|
||||
{
|
||||
WaterRegion ®ion = GetUpdatedWaterRegion(tile);
|
||||
WaterRegionReference region = GetUpdatedWaterRegion(tile);
|
||||
return WaterRegionPatchDesc{ GetWaterRegionX(tile), GetWaterRegionY(tile), region.GetLabel(tile) };
|
||||
}
|
||||
|
||||
@@ -308,9 +321,9 @@ WaterRegionPatchDesc GetWaterRegionPatchInfo(TileIndex tile)
|
||||
*/
|
||||
void InvalidateWaterRegion(TileIndex tile)
|
||||
{
|
||||
const uint32_t index = GetWaterRegionIndex(tile);
|
||||
if (index > static_cast<uint32_t>(_water_regions.size())) return;
|
||||
_water_regions[index].Invalidate();
|
||||
if (tile < MapSize()) {
|
||||
GetWaterRegionRef(tile).Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -322,7 +335,7 @@ void InvalidateWaterRegion(TileIndex tile)
|
||||
*/
|
||||
static inline void VisitAdjacentWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, DiagDirection side, TVisitWaterRegionPatchCallBack &func)
|
||||
{
|
||||
const WaterRegion ¤t_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
|
||||
const WaterRegionReference current_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
|
||||
|
||||
const TileIndexDiffC offset = TileIndexDiffCByDiagDir(side);
|
||||
/* Unsigned underflow is allowed here, not UB */
|
||||
@@ -331,7 +344,7 @@ static inline void VisitAdjacentWaterRegionPatchNeighbors(const WaterRegionPatch
|
||||
|
||||
if (nx >= GetWaterRegionMapSizeX() || ny >= GetWaterRegionMapSizeY()) return;
|
||||
|
||||
const WaterRegion &neighboring_region = GetUpdatedWaterRegion(nx, ny);
|
||||
const WaterRegionReference neighboring_region = GetUpdatedWaterRegion(nx, ny);
|
||||
const DiagDirection opposite_side = ReverseDiagDir(side);
|
||||
|
||||
/* Indicates via which local x or y coordinates (depends on the "side" parameter) we can cross over into the adjacent region. */
|
||||
@@ -369,7 +382,7 @@ static inline void VisitAdjacentWaterRegionPatchNeighbors(const WaterRegionPatch
|
||||
*/
|
||||
void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback)
|
||||
{
|
||||
const WaterRegion ¤t_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
|
||||
const WaterRegionReference current_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y);
|
||||
|
||||
/* Visit adjacent water region patches in each cardinal direction */
|
||||
for (DiagDirection side = DIAGDIR_BEGIN; side < DIAGDIR_END; side++) VisitAdjacentWaterRegionPatchNeighbors(water_region_patch, side, callback);
|
||||
@@ -391,13 +404,7 @@ void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_pat
|
||||
void InitializeWaterRegions()
|
||||
{
|
||||
_water_regions.clear();
|
||||
_water_regions.reserve(static_cast<size_t>(GetWaterRegionMapSizeX()) * GetWaterRegionMapSizeY());
|
||||
|
||||
for (uint32_t region_y = 0; region_y < GetWaterRegionMapSizeY(); region_y++) {
|
||||
for (uint32_t region_x = 0; region_x < GetWaterRegionMapSizeX(); region_x++) {
|
||||
_water_regions.emplace_back(region_x, region_y);
|
||||
}
|
||||
}
|
||||
_water_regions.resize(static_cast<size_t>(GetWaterRegionMapSizeX()) * GetWaterRegionMapSizeY());
|
||||
}
|
||||
|
||||
uint GetWaterRegionTileDebugColourIndex(TileIndex tile)
|
||||
@@ -413,14 +420,14 @@ uint GetWaterRegionTileDebugColourIndex(TileIndex tile)
|
||||
|
||||
switch (mode) {
|
||||
case 0: {
|
||||
const WaterRegion &wr = _water_regions[GetWaterRegionIndex(tile)];
|
||||
const WaterRegionReference wr = GetWaterRegionRef(tile);
|
||||
if (!wr.IsInitialized()) return 1;
|
||||
|
||||
return 2 + wr.NumberOfPatches();
|
||||
}
|
||||
|
||||
case 1: {
|
||||
const WaterRegion &wr = _water_regions[GetWaterRegionIndex(tile)];
|
||||
const WaterRegionReference wr = GetWaterRegionRef(tile);
|
||||
if (!wr.IsInitialized()) return 0;
|
||||
|
||||
if (wr.CountPatchLabelOccurence(1) == WATER_REGION_NUMBER_OF_TILES) return 2;
|
||||
@@ -429,7 +436,7 @@ uint GetWaterRegionTileDebugColourIndex(TileIndex tile)
|
||||
}
|
||||
|
||||
case 2: {
|
||||
const WaterRegion &wr = _water_regions[GetWaterRegionIndex(tile)];
|
||||
const WaterRegionReference wr = GetWaterRegionRef(tile);
|
||||
if (wr.IsInitialized() && wr.HasCrossRegionAqueducts()) return 9;
|
||||
|
||||
return 0;
|
||||
|
Reference in New Issue
Block a user