Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
#include <stdarg.h>
|
||||
#include "window_gui.h"
|
||||
#include "window_func.h"
|
||||
#include "fileio_func.h"
|
||||
#include "random_access_file_type.h"
|
||||
#include "spritecache.h"
|
||||
#include "string_func.h"
|
||||
#include "strings_func.h"
|
||||
@@ -828,7 +828,7 @@ struct SpriteAlignerWindow : Window {
|
||||
switch (widget) {
|
||||
case WID_SA_CAPTION:
|
||||
SetDParam(0, this->current_sprite);
|
||||
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
|
||||
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename().c_str());
|
||||
break;
|
||||
|
||||
case WID_SA_OFFSETS_ABS:
|
||||
|
Reference in New Issue
Block a user