Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality

This commit is contained in:
Rubidium
2021-04-14 17:20:39 +02:00
committed by rubidium42
parent 0dd339ecd8
commit fdc11a9f94
15 changed files with 317 additions and 220 deletions

View File

@@ -1,5 +1,7 @@
add_files(
grf.cpp
grf.hpp
sprite_file.cpp
sprite_file_type.hpp
spriteloader.hpp
)

View File

@@ -9,7 +9,6 @@
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../fileio_func.h"
#include "../debug.h"
#include "../settings_type.h"
#include "../strings_func.h"
@@ -32,14 +31,14 @@ extern const byte _palmap_w2d[];
* @param line the line where the error occurs.
* @return always false (to tell loading the sprite failed)
*/
static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
{
static byte warning_level = 0;
if (warning_level == 0) {
SetDParamStr(0, FioGetFilename(file_slot));
SetDParamStr(0, file.GetSimplifiedFilename().c_str());
ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
}
DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, FioGetFilename(file_slot), (int)file_pos);
DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, file.GetSimplifiedFilename().c_str(), (int)file_pos);
warning_level = 6;
return false;
}
@@ -47,7 +46,7 @@ static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
/**
* Decode the image data of a single sprite.
* @param[in,out] sprite Filled with the sprite image data.
* @param file_slot File slot.
* @param file The file with the sprite data.
* @param file_pos File position.
* @param sprite_type Type of the sprite we're decoding.
* @param num Size of the decompressed sprite.
@@ -57,7 +56,7 @@ static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
* @param container_format Container format of the GRF this sprite is in.
* @return True if the sprite was successfully loaded.
*/
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
{
std::unique_ptr<byte[]> dest_orig(new byte[num]);
byte *dest = dest_orig.get();
@@ -65,24 +64,24 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
/* Read the file, which has some kind of compression */
while (num > 0) {
int8 code = FioReadByte();
int8 code = file.ReadByte();
if (code >= 0) {
/* Plain bytes to read */
int size = (code == 0) ? 0x80 : code;
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = FioReadByte();
*dest = file.ReadByte();
dest++;
}
} else {
/* Copy bytes from earlier in the sprite */
const uint data_offset = ((code & 7) << 8) | FioReadByte();
if (dest - data_offset < dest_orig.get()) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
const uint data_offset = ((code & 7) << 8) | file.ReadByte();
if (dest - data_offset < dest_orig.get()) return WarnCorruptSprite(file, file_pos, __LINE__);
int size = -(code >> 3);
num -= size;
if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__);
for (; size > 0; size--) {
*dest = *(dest - data_offset);
dest++;
@@ -90,7 +89,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
}
}
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__);
sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
@@ -117,7 +116,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
do {
if (dest + (container_format >= 2 && sprite->width > 256 ? 4 : 2) > dest_orig.get() + dest_size) {
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
return WarnCorruptSprite(file, file_pos, __LINE__);
}
SpriteLoader::CommonPixel *data;
@@ -143,7 +142,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
data = &sprite->data[y * sprite->width + skip];
if (skip + length > sprite->width || dest + length * bpp > dest_orig.get() + dest_size) {
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
return WarnCorruptSprite(file, file_pos, __LINE__);
}
for (int x = 0; x < length; x++) {
@@ -155,7 +154,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case ST_NORMAL: data->m = _palette_remap_grf[file_slot] ? _palmap_w2d[*dest] : *dest; break;
case ST_NORMAL: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break;
case ST_FONT: data->m = std::min<uint>(*dest, 2u); break;
default: data->m = *dest; break;
}
@@ -169,12 +168,12 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
}
} else {
if (dest_size < sprite->width * sprite->height * bpp) {
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
return WarnCorruptSprite(file, file_pos, __LINE__);
}
if (dest_size > sprite->width * sprite->height * bpp) {
static byte warning_level = 0;
DEBUG(sprite, warning_level, "Ignoring " OTTD_PRINTF64 " unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height * bpp, FioGetFilename(file_slot), (int)file_pos);
DEBUG(sprite, warning_level, "Ignoring " OTTD_PRINTF64 " unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height * bpp, file.GetSimplifiedFilename().c_str(), (int)file_pos);
warning_level = 6;
}
@@ -191,7 +190,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case ST_NORMAL: sprite->data[i].m = _palette_remap_grf[file_slot] ? _palmap_w2d[*pixel] : *pixel; break;
case ST_NORMAL: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break;
case ST_FONT: sprite->data[i].m = std::min<uint>(*pixel, 2u); break;
default: sprite->data[i].m = *pixel; break;
}
@@ -205,31 +204,31 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
return true;
}
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return 0;
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);
file.SeekTo(file_pos, SEEK_SET);
/* Read the size and type */
int num = FioReadWord();
byte type = FioReadByte();
int num = file.ReadWord();
byte type = file.ReadByte();
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return 0;
ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
sprite[zoom_lvl].height = FioReadByte();
sprite[zoom_lvl].width = FioReadWord();
sprite[zoom_lvl].x_offs = FioReadWord();
sprite[zoom_lvl].y_offs = FioReadWord();
sprite[zoom_lvl].height = file.ReadByte();
sprite[zoom_lvl].width = file.ReadWord();
sprite[zoom_lvl].x_offs = file.ReadWord();
sprite[zoom_lvl].y_offs = file.ReadWord();
sprite[zoom_lvl].colours = SCC_PAL;
if (sprite[zoom_lvl].width > INT16_MAX) {
WarnCorruptSprite(file_slot, file_pos, __LINE__);
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
@@ -237,12 +236,12 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl;
if (DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl;
return 0;
}
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
@@ -250,21 +249,21 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
if (file_pos == SIZE_MAX) return 0;
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);
file.SeekTo(file_pos, SEEK_SET);
uint32 id = FioReadDword();
uint32 id = file.ReadDword();
uint8 loaded_sprites = 0;
do {
int64 num = FioReadDword();
size_t start_pos = FioGetPos();
byte type = FioReadByte();
int64 num = file.ReadDword();
size_t start_pos = file.GetPos();
byte type = file.ReadByte();
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
if (type == 0xFF) return 0;
byte colour = type & SCC_MASK;
byte zoom = FioReadByte();
byte zoom = file.ReadByte();
bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL));
bool is_wanted_zoom_lvl;
@@ -280,18 +279,18 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
if (HasBit(loaded_sprites, zoom_lvl)) {
/* We already have this zoom level, skip sprite. */
DEBUG(sprite, 1, "Ignoring duplicate zoom level sprite %u from %s", id, FioGetFilename(file_slot));
FioSkipBytes(num - 2);
DEBUG(sprite, 1, "Ignoring duplicate zoom level sprite %u from %s", id, file.GetSimplifiedFilename().c_str());
file.SkipBytes(num - 2);
continue;
}
sprite[zoom_lvl].height = FioReadWord();
sprite[zoom_lvl].width = FioReadWord();
sprite[zoom_lvl].x_offs = FioReadWord();
sprite[zoom_lvl].y_offs = FioReadWord();
sprite[zoom_lvl].height = file.ReadWord();
sprite[zoom_lvl].width = file.ReadWord();
sprite[zoom_lvl].x_offs = file.ReadWord();
sprite[zoom_lvl].y_offs = file.ReadWord();
if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) {
WarnCorruptSprite(file_slot, file_pos, __LINE__);
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
@@ -308,30 +307,30 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
/* For chunked encoding we store the decompressed size in the file,
* otherwise we can calculate it from the image dimensions. */
uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;
uint decomp_size = (type & 0x08) ? file.ReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
if (FioGetPos() != start_pos + num) {
WarnCorruptSprite(file_slot, file_pos, __LINE__);
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
if (file.GetPos() != start_pos + num) {
WarnCorruptSprite(file, file_pos, __LINE__);
return 0;
}
if (valid) SetBit(loaded_sprites, zoom_lvl);
} else {
/* Not the wanted zoom level or colour depth, continue searching. */
FioSkipBytes(num - 2);
file.SkipBytes(num - 2);
}
} while (FioReadDword() == id);
} while (file.ReadDword() == id);
return loaded_sprites;
}
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type, load_32bpp);
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp);
} else {
return LoadSpriteV1(sprite, file_slot, file_pos, sprite_type, load_32bpp);
return LoadSpriteV1(sprite, file, file_pos, sprite_type, load_32bpp);
}
}

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@@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
byte container_ver;
public:
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
};
#endif /* SPRITELOADER_GRF_HPP */

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@@ -0,0 +1,50 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sprite_file.cpp Implementation of logic specific to the SpriteFile class. */
#include "../stdafx.h"
#include "sprite_file_type.hpp"
/** Signature of a container version 2 GRF. */
extern const byte _grf_cont_v2_sig[8] = {'G', 'R', 'F', 0x82, 0x0D, 0x0A, 0x1A, 0x0A};
/**
* Get the container version of the currently opened GRF file.
* @return Container version of the GRF file or 0 if the file is corrupt/no GRF file.
*/
static byte GetGRFContainerVersion(SpriteFile &file)
{
size_t pos = file.GetPos();
if (file.ReadWord() == 0) {
/* Check for GRF container version 2, which is identified by the bytes
* '47 52 46 82 0D 0A 1A 0A' at the start of the file. */
for (uint i = 0; i < lengthof(_grf_cont_v2_sig); i++) {
if (file.ReadByte() != _grf_cont_v2_sig[i]) return 0; // Invalid format
}
return 2;
}
/* Container version 1 has no header, rewind to start. */
file.SeekTo(pos, SEEK_SET);
return 1;
}
/**
* Create the SpriteFile.
* @param filename Name of the file at the disk.
* @param subdir The sub directory to search this file in.
* @param palette_remap Whether a palette remap needs to be performed for this file.
*/
SpriteFile::SpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
: RandomAccessFile(filename, subdir), palette_remap(palette_remap)
{
this->container_version = GetGRFContainerVersion(*this);
this->content_begin = this->GetPos();
}

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@@ -0,0 +1,46 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sprite_file_type.hpp Random Access File specialised for accessing sprites. */
#ifndef SPRITE_FILE_TYPE_HPP
#define SPRITE_FILE_TYPE_HPP
#include "../random_access_file_type.h"
/**
* RandomAccessFile with some extra information specific for sprite files.
* It automatically detects and stores the container version upload opening the file.
*/
class SpriteFile : public RandomAccessFile {
bool palette_remap; ///< Whether or not a remap of the palette is required for this file.
byte container_version; ///< Container format of the sprite file.
size_t content_begin; ///< The begin of the content of the sprite file, i.e. after the container metadata.
public:
SpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
SpriteFile(const SpriteFile&) = delete;
void operator=(const SpriteFile&) = delete;
/**
* Whether a palette remap is needed when loading sprites from this file.
* @return True when needed, otherwise false.
*/
bool NeedsPaletteRemap() const { return this->palette_remap; }
/**
* Get the version number of container type used by the file.
* @return The version.
*/
byte GetContainerVersion() const { return this->container_version; }
/**
* Seek to the begin of the content, i.e. the position just after the container version has been determined.
*/
void SeekToBegin() { this->SeekTo(this->content_begin, SEEK_SET); }
};
#endif /* SPRITE_FILE_TYPE_HPP */

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@@ -13,6 +13,7 @@
#include "../core/alloc_type.hpp"
#include "../core/enum_type.hpp"
#include "../gfx_type.h"
#include "sprite_file_type.hpp"
struct Sprite;
typedef void *AllocatorProc(size_t size);
@@ -73,7 +74,7 @@ public:
* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual ~SpriteLoader() { }
};