Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
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								src/spriteloader/sprite_file.cpp
									
									
									
									
									
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								src/spriteloader/sprite_file.cpp
									
									
									
									
									
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| /* | ||||
|  * This file is part of OpenTTD. | ||||
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. | ||||
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||||
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
|  | ||||
| /** @file sprite_file.cpp Implementation of logic specific to the SpriteFile class. */ | ||||
|  | ||||
| #include "../stdafx.h" | ||||
| #include "sprite_file_type.hpp" | ||||
|  | ||||
| /** Signature of a container version 2 GRF. */ | ||||
| extern const byte _grf_cont_v2_sig[8] = {'G', 'R', 'F', 0x82, 0x0D, 0x0A, 0x1A, 0x0A}; | ||||
|  | ||||
| /** | ||||
|  * Get the container version of the currently opened GRF file. | ||||
|  * @return Container version of the GRF file or 0 if the file is corrupt/no GRF file. | ||||
|  */ | ||||
| static byte GetGRFContainerVersion(SpriteFile &file) | ||||
| { | ||||
| 	size_t pos = file.GetPos(); | ||||
|  | ||||
| 	if (file.ReadWord() == 0) { | ||||
| 		/* Check for GRF container version 2, which is identified by the bytes | ||||
| 		 * '47 52 46 82 0D 0A 1A 0A' at the start of the file. */ | ||||
| 		for (uint i = 0; i < lengthof(_grf_cont_v2_sig); i++) { | ||||
| 			if (file.ReadByte() != _grf_cont_v2_sig[i]) return 0; // Invalid format | ||||
| 		} | ||||
|  | ||||
| 		return 2; | ||||
| 	} | ||||
|  | ||||
| 	/* Container version 1 has no header, rewind to start. */ | ||||
| 	file.SeekTo(pos, SEEK_SET); | ||||
| 	return 1; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Create the SpriteFile. | ||||
|  * @param filename      Name of the file at the disk. | ||||
|  * @param subdir        The sub directory to search this file in. | ||||
|  * @param palette_remap Whether a palette remap needs to be performed for this file. | ||||
|  */ | ||||
| SpriteFile::SpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap) | ||||
| 	: RandomAccessFile(filename, subdir), palette_remap(palette_remap) | ||||
| { | ||||
| 	this->container_version = GetGRFContainerVersion(*this); | ||||
| 	this->content_begin = this->GetPos(); | ||||
| } | ||||
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