Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
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@@ -13,6 +13,7 @@
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#include "../core/alloc_type.hpp"
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#include "../core/enum_type.hpp"
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#include "../gfx_type.h"
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#include "sprite_file_type.hpp"
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struct Sprite;
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typedef void *AllocatorProc(size_t size);
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@@ -73,7 +74,7 @@ public:
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* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
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* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
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*/
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
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virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
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virtual ~SpriteLoader() { }
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};
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