Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
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@@ -1358,33 +1358,39 @@ DEF_CONSOLE_CMD(ConNewGame)
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DEF_CONSOLE_CMD(ConRestart)
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{
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if (argc == 0) {
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IConsoleHelp("Restart game. Usage: 'restart'");
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IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
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IConsoleHelp("However:");
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IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
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IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
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if (argc == 0 || argc > 2) {
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IConsoleHelp("Restart game. Usage: 'restart [current|newgame]'.");
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IConsoleHelp("Restarts a game, using either the current or newgame (default) settings.");
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IConsoleHelp(" * if you started from a new game, and your current/newgame settings haven't changed, the game will be identical to when you started it.");
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IConsoleHelp(" * if you started from a savegame / scenario / heightmap, the game might be different, because the current/newgame settings might differ.");
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return true;
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}
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = MapLogY();
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_switch_mode = SM_RESTARTGAME;
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if (argc == 1 || std::string_view(argv[1]) == "newgame") {
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StartNewGameWithoutGUI(_settings_game.game_creation.generation_seed);
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} else {
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = MapLogY();
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_switch_mode = SM_RESTARTGAME;
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConReload)
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{
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if (argc == 0) {
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IConsoleHelp("Reload game. Usage: 'reload'");
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IConsoleHelp("Reloads a game.");
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IConsoleHelp(" * if you started from a savegame / scenario / heightmap, that exact same savegame / scenario / heightmap will be loaded.");
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IConsoleHelp(" * if you started from a new game, this acts the same as 'restart'.");
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IConsoleHelp("Reload game. Usage: 'reload'.");
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IConsoleHelp("Reloads a game if loaded via savegame / scenario / heightmap.");
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return true;
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}
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
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if (_file_to_saveload.abstract_ftype == FT_NONE || _file_to_saveload.abstract_ftype == FT_INVALID) {
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IConsolePrint(CC_ERROR, "No game loaded to reload.");
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return true;
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}
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/* Use a switch-mode to prevent copying over newgame settings to active settings. */
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_settings_game.game_creation.map_x = MapLogX();
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_settings_game.game_creation.map_y = MapLogY();
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_switch_mode = SM_RELOADGAME;
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