Merge tag '14.0-beta1' into jgrpp

# Conflicts:
#	src/3rdparty/squirrel/squirrel/sqcompiler.cpp
#	src/aircraft.h
#	src/animated_tile.h
#	src/base_consist.h
#	src/cargotype.h
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/engine_gui.cpp
#	src/industry_gui.cpp
#	src/lang/english.txt
#	src/music/extmidi.cpp
#	src/network/core/network_game_info.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf_industries.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/order_type.h
#	src/os/macosx/misc_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/rail_gui.cpp
#	src/rail_gui.h
#	src/roadveh.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/script/api/script_town.cpp
#	src/settingsgen/settingsgen.cpp
#	src/ship.h
#	src/ship_cmd.cpp
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/strgen/strgen.h
#	src/table/settings/script_settings.ini
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_cmd.h
#	src/town_gui.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/tree_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_cmd.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/waypoint_base.h
#	src/widget.cpp
This commit is contained in:
Jonathan G Rennison
2024-02-18 20:58:18 +00:00
140 changed files with 1265 additions and 582 deletions

View File

@@ -352,17 +352,17 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfo
switch (game_info_version) {
case 7:
info->ticks_playing = p->Recv_uint64();
FALLTHROUGH;
[[fallthrough]];
case 6:
newgrf_serialisation = (NewGRFSerializationType)p->Recv_uint8();
if (newgrf_serialisation >= NST_END) return;
FALLTHROUGH;
[[fallthrough]];
case 5: {
info->gamescript_version = (int)p->Recv_uint32();
info->gamescript_name = p->Recv_string(NETWORK_NAME_LENGTH);
FALLTHROUGH;
[[fallthrough]];
}
case 4: {
@@ -404,19 +404,19 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfo
*dst = c;
dst = &c->next;
}
FALLTHROUGH;
[[fallthrough]];
}
case 3:
info->calendar_date = Clamp(p->Recv_uint32(), 0, MAX_DATE.base());
info->calendar_start = Clamp(p->Recv_uint32(), 0, MAX_DATE.base());
FALLTHROUGH;
[[fallthrough]];
case 2:
info->companies_max = p->Recv_uint8 ();
info->companies_on = p->Recv_uint8 ();
p->Recv_uint8(); // Used to contain max-spectators.
FALLTHROUGH;
[[fallthrough]];
case 1:
info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);

View File

@@ -462,7 +462,7 @@ struct NetworkChatWindow : public Window {
switch (widget) {
case WID_NC_SENDBUTTON: /* Send */
SendChat(this->message_editbox.text.buf, this->dtype, this->dest);
FALLTHROUGH;
[[fallthrough]];
case WID_NC_CLOSE: /* Cancel */
this->Close();

View File

@@ -1183,7 +1183,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
/* For speaking to company or giving money, we need the company-name */
case NETWORK_ACTION_GIVE_MONEY:
if (!Company::IsValidID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
FALLTHROUGH;
[[fallthrough]];
case NETWORK_ACTION_CHAT_COMPANY: {
StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;

View File

@@ -898,7 +898,7 @@ public:
return ES_HANDLED;
}
/* space is pressed and filter is focused. */
FALLTHROUGH;
[[fallthrough]];
default:
return ES_NOT_HANDLED;

View File

@@ -2145,7 +2145,7 @@ struct NetworkJoinStatusWindow : Window {
progress = 15; // We don't have the final size yet; the server is still compressing!
break;
}
FALLTHROUGH;
[[fallthrough]];
default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
@@ -2318,7 +2318,7 @@ struct NetworkCompanyPasswordWindow : public Window {
switch (widget) {
case WID_NCP_OK:
this->OnOk();
FALLTHROUGH;
[[fallthrough]];
case WID_NCP_CANCEL:
this->Close();

View File

@@ -1570,7 +1570,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
default:
DEBUG(net, 1, "Received unknown chat destination type %d; doing broadcast instead", desttype);
FALLTHROUGH;
[[fallthrough]];
case DESTTYPE_BROADCAST:
case DESTTYPE_BROADCAST_SS:
@@ -1623,7 +1623,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p)
switch (action) {
case NETWORK_ACTION_GIVE_MONEY:
if (!Company::IsValidID(ci->client_playas)) break;
FALLTHROUGH;
[[fallthrough]];
case NETWORK_ACTION_CHAT:
case NETWORK_ACTION_CHAT_CLIENT:
case NETWORK_ACTION_CHAT_COMPANY: