Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
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@@ -876,7 +876,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32_t p1,
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_rail_track_endtile = tile;
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return_cmd_error(STR_ERROR_ALREADY_BUILT);
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}
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FALLTHROUGH;
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[[fallthrough]];
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}
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default: {
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@@ -1478,7 +1478,7 @@ static void ReReserveTrainPath(Train *v)
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* - p1 = (bit 4) - 0 = signals, 1 = semaphores
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* - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
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* - p1 = (bit 8) - convert the present signal type and variant
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* - p1 = (bit 9-14)- cycle through which signal set?
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* - p1 = (bit 9-10)- cycle through which signal sets?
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* - p1 = (bit 15-16)-cycle the signal direction this many times
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* - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
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* - p1 = (bit 18) - permit creation of/conversion to bidirectionally signalled bridges/tunnels
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@@ -1498,7 +1498,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32_t p
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bool convert_signal = HasBit(p1, 8); // convert button pressed
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uint num_dir_cycle = GB(p1, 15, 2);
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uint which_signals = GB(p1, 9, 6);
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SignalCycleGroups which_signals = (SignalCycleGroups)GB(p1, 9, 2);
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uint signal_style = GB(p1, 19, 4);
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if (signal_style > _num_new_signal_styles || !HasBit(_enabled_new_signal_styles_mask, signal_style)) return CMD_ERROR;
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@@ -1757,10 +1757,8 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32_t p
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} else {
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if (_ctrl_pressed && GetSignalStyle(tile, track) != 0) {
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SignalType new_sigtype = GetSignalType(tile, track);
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do {
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new_sigtype = NextSignalType(new_sigtype, which_signals);
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} while (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsSignalTypeUnsuitableForRealisticBraking(new_sigtype));
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SignalType new_sigtype = NextSignalType(GetSignalType(tile, track), which_signals);
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsSignalTypeUnsuitableForRealisticBraking(new_sigtype)) return CMD_ERROR;
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if (!is_style_usable(GetSignalVariant(tile, track), GetSignalStyle(tile, track), 1 << new_sigtype)) return_cmd_error(STR_ERROR_UNSUITABLE_SIGNAL_TYPE);
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}
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@@ -1842,9 +1840,8 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32_t p
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if (sigtype == SIGTYPE_NO_ENTRY) CycleSignalSide(tile, track);
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do {
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sigtype = NextSignalType(sigtype, which_signals);
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} while (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsSignalTypeUnsuitableForRealisticBraking(sigtype));
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sigtype = NextSignalType(sigtype, which_signals);
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && IsSignalTypeUnsuitableForRealisticBraking(sigtype)) return CMD_ERROR;
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SetSignalType(tile, track, sigtype);
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if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
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@@ -4065,13 +4062,13 @@ static void DrawTile_Track(TileInfo *ti, DrawTileProcParams params)
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SW:
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DrawGroundSprite(ground + RTO_X, PAL_NONE);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SE:
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DrawGroundSprite(ground + RTO_Y, PAL_NONE);
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break;
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@@ -4085,13 +4082,13 @@ static void DrawTile_Track(TileInfo *ti, DrawTileProcParams params)
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SW:
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DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SE:
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DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
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break;
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@@ -4105,13 +4102,13 @@ static void DrawTile_Track(TileInfo *ti, DrawTileProcParams params)
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_NE:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SW:
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DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
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break;
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case DIAGDIR_NW:
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if (!IsInvisibilitySet(TO_BUILDINGS)) break;
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FALLTHROUGH;
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[[fallthrough]];
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case DIAGDIR_SE:
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DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
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break;
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