Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
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@@ -427,7 +427,12 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
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if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
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if (flags & DC_EXEC) v->reverse_ctr = 180;
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if (flags & DC_EXEC) {
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v->reverse_ctr = 180;
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/* Unbunching data is no longer valid. */
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v->ResetDepotUnbunching();
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}
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return CommandCost();
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}
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@@ -1338,6 +1343,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
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if (RoadVehFindCloseTo(v, x, y, v->direction, false) != nullptr) return true;
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VehicleServiceInDepot(v);
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v->LeaveUnbunchingDepot();
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StartRoadVehSound(v);
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@@ -2154,7 +2160,11 @@ static bool RoadVehController(RoadVehicle *v)
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v->HandleWaiting(false, true);
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if (v->current_order.IsType(OT_WAITING)) return true;
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if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return true;
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if (v->IsInDepot()) {
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/* Check if we should wait here for unbunching. */
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if (v->IsWaitingForUnbunching()) return true;
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if (RoadVehLeaveDepot(v, true)) return true;
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}
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int j;
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{
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