Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
This commit is contained in:
@@ -451,6 +451,9 @@ static bool CheckShipLeaveDepot(Ship *v)
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Check if we should wait here for unbunching. */
|
||||
if (v->IsWaitingForUnbunching()) return true;
|
||||
|
||||
/* We are leaving a depot, but have to go to the exact same one; re-enter */
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
|
||||
IsShipDepotTile(v->tile) && GetDepotIndex(v->tile) == v->current_order.GetDestination()) {
|
||||
@@ -498,8 +501,9 @@ static bool CheckShipLeaveDepot(Ship *v)
|
||||
v->UpdateViewport(true, true);
|
||||
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
||||
|
||||
v->PlayLeaveStationSound();
|
||||
VehicleServiceInDepot(v);
|
||||
v->LeaveUnbunchingDepot();
|
||||
v->PlayLeaveStationSound();
|
||||
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
||||
DirtyVehicleListWindowForVehicle(v);
|
||||
|
||||
|
Reference in New Issue
Block a user