Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
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@@ -1606,12 +1606,45 @@ void Load_VLKA()
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}
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}
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const SaveLoadTable GetVehicleUnbunchStateDescription()
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{
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static const SaveLoad _vehicle_unbunch_state_desc[] = {
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SLE_VAR(VehicleUnbunchState, depot_unbunching_last_departure, SLE_INT64),
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SLE_VAR(VehicleUnbunchState, depot_unbunching_next_departure, SLE_INT64),
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SLE_VAR(VehicleUnbunchState, round_trip_time, SLE_INT32),
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};
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return _vehicle_unbunch_state_desc;
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}
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void Save_VUBS()
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{
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->unbunch_state != nullptr) {
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SlSetArrayIndex(v->index);
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SlObject(v->unbunch_state.get(), GetVehicleUnbunchStateDescription());
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}
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}
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}
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void Load_VUBS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Vehicle *v = Vehicle::GetIfValid(index);
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assert(v != nullptr);
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v->unbunch_state.reset(new VehicleUnbunchState());
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SlObject(v->unbunch_state.get(), GetVehicleUnbunchStateDescription());
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}
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}
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static const ChunkHandler veh_chunk_handlers[] = {
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{ 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, nullptr, CH_SPARSE_ARRAY },
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{ 'VEOX', Save_VEOX, Load_VEOX, nullptr, nullptr, CH_SPARSE_ARRAY },
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{ 'VESR', Save_VESR, Load_VESR, nullptr, nullptr, CH_SPARSE_ARRAY },
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{ 'VENC', Save_VENC, Load_VENC, nullptr, nullptr, CH_RIFF, Special_VENC },
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{ 'VLKA', Save_VLKA, Load_VLKA, nullptr, nullptr, CH_SPARSE_ARRAY },
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{ 'VUBS', Save_VUBS, Load_VUBS, nullptr, nullptr, CH_SPARSE_ARRAY },
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};
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extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
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