Merge tag '14.0-beta1' into jgrpp
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
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@@ -180,7 +180,7 @@ bool IsPossibleDockingTile(TileIndex t)
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switch (GetTileType(t)) {
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case MP_WATER:
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if (IsLock(t) && GetLockPart(t) == LOCK_PART_MIDDLE) return false;
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FALLTHROUGH;
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[[fallthrough]];
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case MP_RAILWAY:
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case MP_STATION:
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case MP_TUNNELBRIDGE:
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@@ -546,7 +546,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint
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MakeSea(current_tile);
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break;
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}
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FALLTHROUGH;
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[[fallthrough]];
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default:
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MakeCanal(current_tile, _current_company, Random());
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@@ -1162,7 +1162,7 @@ FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
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Slope tileh = GetTileSlope(tile);
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return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
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}
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FALLTHROUGH;
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[[fallthrough]];
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case MP_STATION:
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case MP_INDUSTRY:
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return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
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@@ -1216,7 +1216,7 @@ void DoFloodTile(TileIndex target)
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flooded = true;
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break;
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}
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FALLTHROUGH;
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[[fallthrough]];
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case MP_CLEAR:
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if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
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