Codechange: prevent out-of-bound read (even if the result is never used) (#11853)
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@@ -289,7 +289,7 @@ struct AIConfigWindow : public Window {
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if (!gui_scope) return;
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AIConfig *config = AIConfig::GetConfig(this->selected_slot);
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AIConfig *config = this->selected_slot == INVALID_COMPANY ? nullptr : AIConfig::GetConfig(this->selected_slot);
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this->SetWidgetDisabledState(WID_AIC_DECREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == 0);
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this->SetWidgetDisabledState(WID_AIC_INCREASE_NUMBER, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
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