(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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@@ -59,5 +59,5 @@ static void Load_ANIT()
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* the animated tile table.
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*/
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extern const ChunkHandler _animated_tile_chunk_handlers[] = {
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{ 'ANIT', Save_ANIT, Load_ANIT, NULL, CH_RIFF | CH_LAST},
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{ 'ANIT', Save_ANIT, Load_ANIT, NULL, NULL, CH_RIFF | CH_LAST},
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};
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