Codechange: migrate size related functions to Map structure
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@@ -529,12 +529,12 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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Aircraft *u = v->Next();
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int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
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int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
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int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
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int safe_y = Clamp(y - 1, 0, Map::MaxY() * TILE_SIZE);
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u->x_pos = x;
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u->y_pos = y - ((v->z_pos - GetSlopePixelZ(safe_x, safe_y)) >> 3);
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safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
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safe_y = Clamp(u->y_pos, 0, Map::MaxY() * TILE_SIZE);
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u->z_pos = GetSlopePixelZ(safe_x, safe_y);
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u->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); // the shadow is never coloured
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@@ -696,8 +696,8 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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*/
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int GetTileHeightBelowAircraft(const Vehicle *v)
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{
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int safe_x = Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE);
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int safe_y = Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE);
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int safe_x = Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE);
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int safe_y = Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE);
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return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
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}
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@@ -1164,7 +1164,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
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/* make aircraft crash down to the ground */
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if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
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int z = GetSlopePixelZ(Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE), Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE));
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int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE));
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v->z_pos -= 1;
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if (v->z_pos == z) {
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v->crashed_counter = 500;
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