Codechange: migrate size related functions to Map structure

This commit is contained in:
Rubidium
2023-01-21 10:43:03 +01:00
committed by rubidium42
parent d481f78b24
commit fe2bcd2a58
56 changed files with 334 additions and 343 deletions

View File

@@ -344,7 +344,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
case 1: {
uint32 result;
if (GetArgumentInteger(&result, argv[arg_index])) {
if (result >= MapSize()) {
if (result >= Map::Size()) {
IConsolePrint(CC_ERROR, "Tile does not exist.");
return true;
}
@@ -357,7 +357,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
case 2: {
uint32 x, y;
if (GetArgumentInteger(&x, argv[arg_index]) && GetArgumentInteger(&y, argv[arg_index + 1])) {
if (x >= MapSizeX() || y >= MapSizeY()) {
if (x >= Map::SizeX() || y >= Map::SizeY()) {
IConsolePrint(CC_ERROR, "Tile does not exist.");
return true;
}
@@ -1143,8 +1143,8 @@ DEF_CONSOLE_CMD(ConRestart)
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = MapLogY();
_settings_game.game_creation.map_x = Map::LogX();
_settings_game.game_creation.map_y = Map::LogY();
_switch_mode = SM_RESTARTGAME;
return true;
}
@@ -1160,8 +1160,8 @@ DEF_CONSOLE_CMD(ConReload)
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = MapLogY();
_settings_game.game_creation.map_x = Map::LogX();
_settings_game.game_creation.map_y = Map::LogY();
_switch_mode = SM_RELOADGAME;
return true;
}