Codechange: migrate size related functions to Map structure
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@@ -24,11 +24,11 @@
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*
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* @param tile The tile to get the height from
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* @return the height of the tile
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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*/
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static inline uint TileHeight(TileIndex tile)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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return _m[tile].height;
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}
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@@ -41,7 +41,7 @@ static inline uint TileHeight(TileIndex tile)
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*/
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static inline uint TileHeightOutsideMap(int x, int y)
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{
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return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
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return TileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())));
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}
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/**
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@@ -51,12 +51,12 @@ static inline uint TileHeightOutsideMap(int x, int y)
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*
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* @param tile The tile to change the height
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* @param height The new height value of the tile
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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* @pre height <= MAX_TILE_HEIGHT
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*/
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static inline void SetTileHeight(TileIndex tile, uint height)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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assert(height <= MAX_TILE_HEIGHT);
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_m[tile].height = height;
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}
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@@ -91,11 +91,11 @@ static inline uint TilePixelHeightOutsideMap(int x, int y)
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*
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* @param tile The tile to get the TileType
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* @return The tiletype of the tile
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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*/
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static inline TileType GetTileType(TileIndex tile)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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return (TileType)GB(_m[tile].type, 4, 4);
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}
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@@ -104,16 +104,16 @@ static inline TileType GetTileType(TileIndex tile)
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*
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* @param tile The tile to check
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* @return Whether the tile is in the interior of the map
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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*/
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static inline bool IsInnerTile(TileIndex tile)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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uint x = TileX(tile);
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uint y = TileY(tile);
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return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
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return x < Map::MaxX() && y < Map::MaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
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}
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/**
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@@ -125,12 +125,12 @@ static inline bool IsInnerTile(TileIndex tile)
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*
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* @param tile The tile to save the new type
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* @param type The type to save
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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* @pre type MP_VOID <=> tile is on the south-east or south-west edge.
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*/
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static inline void SetTileType(TileIndex tile, TileType type)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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/* VOID tiles (and no others) are exactly allowed at the lower left and right
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* edges of the map. If _settings_game.construction.freeform_edges is true,
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* the upper edges of the map are also VOID tiles. */
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@@ -160,7 +160,7 @@ static inline bool IsTileType(TileIndex tile, TileType type)
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*/
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static inline bool IsValidTile(TileIndex tile)
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{
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return tile < MapSize() && !IsTileType(tile, MP_VOID);
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return tile < Map::Size() && !IsTileType(tile, MP_VOID);
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}
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/**
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@@ -220,11 +220,11 @@ static inline bool IsTileOwner(TileIndex tile, Owner owner)
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* Set the tropic zone
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* @param tile the tile to set the zone of
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* @param type the new type
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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*/
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static inline void SetTropicZone(TileIndex tile, TropicZone type)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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assert(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL);
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SB(_m[tile].type, 0, 2, type);
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}
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@@ -232,12 +232,12 @@ static inline void SetTropicZone(TileIndex tile, TropicZone type)
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/**
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* Get the tropic zone
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* @param tile the tile to get the zone of
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* @pre tile < MapSize()
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* @pre tile < Map::Size()
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* @return the zone type
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*/
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static inline TropicZone GetTropicZone(TileIndex tile)
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{
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assert(tile < MapSize());
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assert(tile < Map::Size());
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return (TropicZone)GB(_m[tile].type, 0, 2);
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}
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