@@ -102,9 +102,8 @@ struct GSDTChunkHandler : ChunkHandler {
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config->StringToSettings(_game_saveload_settings);
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/* Start the GameScript directly if it was active in the savegame */
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Game::StartNew();
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Game::Load(_game_saveload_version);
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/* Load the GameScript saved data */
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config->SetToLoadData(GameInstance::Load(_game_saveload_version));
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if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
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}
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