(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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		| @@ -112,8 +112,8 @@ static void AiStateVehLoop(Player *p) | ||||
|  | ||||
| 			/* not profitable? */ | ||||
| 			if (v->age >= 730 && | ||||
| 					v->profit_last_year < _price.station_value * 5 && | ||||
| 					v->profit_this_year < _price.station_value * 5) { | ||||
| 					v->profit_last_year >> 8 < _price.station_value * 5 && | ||||
| 					v->profit_this_year >> 8 < _price.station_value * 5) { | ||||
| 				_players_ai[p->index].state_counter = 0; | ||||
| 				_players_ai[p->index].state = AIS_SELL_VEHICLE; | ||||
| 				_players_ai[p->index].cur_veh = v; | ||||
|   | ||||
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