(svn r25893) -Fix: Document RandomRange and change misleading parameter name 'max' in random functions.
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@@ -25,7 +25,7 @@ struct Randomizer {
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uint32 state[2];
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uint32 Next();
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uint32 Next(uint32 max);
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uint32 Next(uint32 limit);
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void SetSeed(uint32 seed);
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};
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extern Randomizer _random; ///< Random used in the game state calculations
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@@ -65,17 +65,24 @@ void SetRandomSeed(uint32 seed);
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#define Random() DoRandom(__LINE__, __FILE__)
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#endif
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uint32 DoRandom(int line, const char *file);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint32 DoRandomRange(uint32 max, int line, const char *file);
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#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
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uint32 DoRandomRange(uint32 limit, int line, const char *file);
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#else
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static inline uint32 Random()
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{
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return _random.Next();
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}
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static inline uint32 RandomRange(uint32 max)
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/**
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* Pick a random number between 0 and \a limit - 1, inclusive. That means 0
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* can be returned and \a limit - 1 can be returned, but \a limit can not be
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* returned.
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* @param limit Limit for the range to be picked from.
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* @return A random number in [0,\a limit).
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*/
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static inline uint32 RandomRange(uint32 limit)
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{
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return _random.Next(max);
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return _random.Next(limit);
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}
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#endif
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@@ -84,9 +91,9 @@ static inline uint32 InteractiveRandom()
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return _interactive_random.Next();
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}
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static inline uint32 InteractiveRandomRange(uint32 max)
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static inline uint32 InteractiveRandomRange(uint32 limit)
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{
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return _interactive_random.Next(max);
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return _interactive_random.Next(limit);
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}
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/**
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