Avoid reading non-32bpp sprites twice where possible
Try to avoid unnecessary over-reading
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@@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
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byte container_ver;
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public:
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SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
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uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
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uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count);
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};
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#endif /* SPRITELOADER_GRF_HPP */
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