Avoid reading non-32bpp sprites twice where possible

Try to avoid unnecessary over-reading
This commit is contained in:
Jonathan G Rennison
2021-05-30 15:34:01 +01:00
parent f212332359
commit fe64093cc0
4 changed files with 59 additions and 24 deletions

View File

@@ -74,7 +74,7 @@ public:
* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count) = 0;
virtual ~SpriteLoader() { }
};