Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/codeql.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-windows.yml
#	src/map.cpp
#	src/music/midifile.hpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/yapf/yapf_rail.cpp
#	src/pbs.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_text.cpp
#	src/ship_cmd.cpp
#	src/train_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_func.h
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/viewport.cpp
#	src/waypoint_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2024-03-12 17:44:28 +00:00
87 changed files with 3648 additions and 2256 deletions

View File

@@ -214,25 +214,25 @@ static void UpdateFences(TileIndex tile)
assert_tile(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS), tile);
bool dirty = false;
bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
bool neighbour = (IsTileType(TileAddXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TileAddXY(tile, 1, 0), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
SetFence(tile, DIAGDIR_SW, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
neighbour = (IsTileType(TileAddXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TileAddXY(tile, 0, 1), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
SetFence(tile, DIAGDIR_SE, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
neighbour = (IsTileType(TileAddXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TileAddXY(tile, -1, 0), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
SetFence(tile, DIAGDIR_NE, 3);
dirty = true;
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
neighbour = (IsTileType(TileAddXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TileAddXY(tile, 0, -1), CLEAR_FIELDS));
if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
SetFence(tile, DIAGDIR_NW, 3);
dirty = true;