Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/codeql.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-windows.yml
#	src/map.cpp
#	src/music/midifile.hpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/yapf/yapf_rail.cpp
#	src/pbs.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_text.cpp
#	src/ship_cmd.cpp
#	src/train_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_func.h
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/viewport.cpp
#	src/waypoint_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2024-03-12 17:44:28 +00:00
87 changed files with 3648 additions and 2256 deletions

View File

@@ -1170,8 +1170,17 @@ CommandCost CmdInsertOrderIntl(DoCommandFlag flags, Vehicle *v, VehicleOrderID s
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR;
if (_settings_game.order.nonstop_only && !(new_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) && v->IsGroundVehicle()) return CMD_ERROR;
if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~(ODATFB_HALT | ODATFB_SELL | ODATFB_NEAREST_DEPOT)) return CMD_ERROR;
if ((new_order.GetDepotOrderType() & ODTFB_SERVICE) && (new_order.GetDepotActionType() & ODATFB_HALT)) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~(ODATFB_HALT | ODATFB_SELL | ODATFB_NEAREST_DEPOT | ODATFB_UNBUNCH)) return CMD_ERROR;
/* Vehicles cannot have a "service if needed" order that also has a depot action. */
if ((new_order.GetDepotOrderType() & ODTFB_SERVICE) && (new_order.GetDepotActionType() & (ODATFB_HALT | ODATFB_UNBUNCH))) return CMD_ERROR;
/* Check if we're allowed to have a new unbunching order. */
if ((new_order.GetDepotActionType() & ODATFB_UNBUNCH)) {
if (v->HasFullLoadOrder()) return CommandCost::DualErrorMessage(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD);
if (v->HasUnbunchingOrder()) return CommandCost::DualErrorMessage(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED);
if (v->HasConditionalOrder()) return CommandCost::DualErrorMessage(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL);
}
break;
}
@@ -1951,19 +1960,14 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32_t p1, uin
if (data == DA_UNBUNCH) {
/* Only one unbunching order is allowed in a vehicle's orders. If this order already has an unbunching action, no error is needed. */
if (v->HasUnbunchingOrder() && !(order->GetDepotActionType() & ODATFB_UNBUNCH)) return_cmd_error(STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED);
if (HasBit(v->vehicle_flags, VF_SCHEDULED_DISPATCH)) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_SCHED_DISPATCH);
if (HasBit(v->vehicle_flags, VF_TIMETABLE_SEPARATION)) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_AUTO_SEPARATION);
for (Order *o : v->Orders()) {
/* We don't allow unbunching if the vehicle has a conditional order. */
if (o->IsType(OT_CONDITIONAL)) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL);
/* We don't allow unbunching if the vehicle has a full load order. */
if (o->IsType(OT_GOTO_STATION) && o->GetLoadType() & (OLFB_FULL_LOAD | OLF_FULL_LOAD_ANY)) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD);
if (o->IsType(OT_GOTO_STATION) && o->GetLoadType() == OLFB_CARGO_TYPE_LOAD) {
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
if (o->GetCargoLoadType(cid) & (OLFB_FULL_LOAD | OLF_FULL_LOAD_ANY)) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD);
}
}
}
/* We don't allow unbunching if the vehicle has a conditional order. */
if (v->HasConditionalOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL);
/* We don't allow unbunching if the vehicle has a full load order. */
if (v->HasFullLoadOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD);
}
break;