(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow

This commit is contained in:
rubidium
2014-12-21 20:49:15 +00:00
parent 8f6df8c230
commit fe92e9678f

View File

@@ -126,6 +126,8 @@ void DisasterVehicle::UpdateImage()
DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) : DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) :
SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target) SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target)
{ {
this->vehstatus = VS_UNCLICKABLE;
this->x_pos = x; this->x_pos = x;
this->y_pos = y; this->y_pos = y;
switch (subtype) { switch (subtype) {
@@ -164,7 +166,6 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT
this->subtype = subtype; this->subtype = subtype;
this->UpdateDeltaXY(INVALID_DIR); this->UpdateDeltaXY(INVALID_DIR);
this->owner = OWNER_NONE; this->owner = OWNER_NONE;
this->vehstatus = VS_UNCLICKABLE;
this->image_override = 0; this->image_override = 0;
this->current_order.Free(); this->current_order.Free();