(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
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@@ -446,7 +446,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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break;
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case 17: // Refresh
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if (nd->server != NULL)
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NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
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NetworkUDPQueryServer(nd->server->info.hostname, nd->server->port);
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break;
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case 18: // NewGRF Settings
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if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
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@@ -945,8 +945,8 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
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NetworkClientConnectGame(_network_last_host, _network_last_port);
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break;
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case 10: /* Refresh */
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NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
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NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
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NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
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NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
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break;
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} break;
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@@ -994,8 +994,8 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
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Window *w;
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
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NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
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NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
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NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
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w = AllocateWindowDesc(&_network_lobby_window_desc);
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if (w != NULL) {
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