(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.

This commit is contained in:
tron
2005-05-15 18:50:55 +00:00
parent 6cd410afbb
commit fea5965679
23 changed files with 110 additions and 133 deletions

View File

@@ -691,16 +691,18 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
PlayerID player_backup = _local_player;
_network_player_info[p->index].months_empty = 0;
/* XXX - When a client joins, we automatically set it's name to the player's
* name (for some reason). As it stands now only the server knows the client's
* name, so it needs to send out a "broadcast" to do this. To achieve this we send
* a network command. However, it uses _local_player to execute the command as.
* To prevent abuse (eg. only yourself can change your name/company), we 'cheat'
* by impersonation _local_player as the server. Not the best solution; but it
* works.
* TODO: Perhaps this could be improved by when the client is ready with joining
* to let it send itself the command, and not the server? For example in network_client.c:534? */
memcpy(_decode_parameters, ci->client_name, 32);
/* XXX - When a client joins, we automatically set its name to the
* player's name (for some reason). As it stands now only the server
* knows the client's name, so it needs to send out a "broadcast" to
* do this. To achieve this we send a network command. However, it
* uses _local_player to execute the command as. To prevent abuse
* (eg. only yourself can change your name/company), we 'cheat' by
* impersonation _local_player as the server. Not the best solution;
* but it works.
* TODO: Perhaps this could be improved by when the client is ready
* with joining to let it send itself the command, and not the server?
* For example in network_client.c:534? */
_cmd_text = ci->client_name;
_local_player = ci->client_playas - 1;
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
_local_player = player_backup;