Codechange: rename SettingGuiFlag to SettingFlag (#9332)
It is a lovely organicly grown enum, where it started off with GUI-only flags, and after that a few flags got added that can be considered GUI-only (the GUI disables/enables based on them), to only have flags added that has nothing to do with the GUI. So be less confusing, and rename them to what they do. Additionally, I took this opportunity to rename 0ISDISABLED to reflect what it really does.
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@@ -12,21 +12,20 @@
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#include "saveload/saveload.h"
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enum SettingGuiFlag : uint16 {
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/* 2 bytes allocated for a maximum of 16 flags. */
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SGF_NONE = 0,
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SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
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SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
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SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
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SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
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SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
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SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
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SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
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SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
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SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
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SGF_SCENEDIT_ONLY = 1 << 9, ///< this setting can only be changed in the scenario editor
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enum SettingFlag : uint16 {
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SF_NONE = 0,
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SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval").
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SF_GUI_NEGATIVE_IS_SPECIAL = 1 << 1, ///< A negative value has another string (the one after "strval").
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SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown.
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SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate.
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SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games.
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SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game.
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SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game.
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SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
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SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor.
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SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct).
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};
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DECLARE_ENUM_AS_BIT_SET(SettingGuiFlag)
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DECLARE_ENUM_AS_BIT_SET(SettingFlag)
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/**
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* A SettingCategory defines a grouping of the settings.
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@@ -67,14 +66,14 @@ struct IniItem;
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/** Properties of config file settings. */
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struct SettingDesc {
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SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) :
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SettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup) :
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name(name), flags(flags), startup(startup), save(save) {}
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virtual ~SettingDesc() {}
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const char *name; ///< name of the setting. Used in configuration file and for console
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SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
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bool startup; ///< setting has to be loaded directly at startup?
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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const char *name; ///< Name of the setting. Used in configuration file and for console.
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SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
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bool startup; ///< Setting has to be loaded directly at startup?.
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SaveLoad save; ///< Internal structure (going to savegame, parts to config).
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bool IsEditable(bool do_command = false) const;
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SettingType GetType() const;
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@@ -138,7 +137,7 @@ struct IntSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(int32 value);
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IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
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IntSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
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SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
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@@ -180,7 +179,7 @@ private:
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/** Boolean setting. */
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struct BoolSettingDesc : IntSettingDesc {
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BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def,
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BoolSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, bool def,
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StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback) :
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IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
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@@ -196,7 +195,7 @@ struct BoolSettingDesc : IntSettingDesc {
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struct OneOfManySettingDesc : IntSettingDesc {
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typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@@ -220,7 +219,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
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/** Many of many setting. */
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struct ManyOfManySettingDesc : OneOfManySettingDesc {
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup,
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int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@@ -249,7 +248,7 @@ struct StringSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(const std::string &value);
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StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def,
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StringSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def,
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uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
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pre_check(pre_check), post_callback(post_callback) {}
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@@ -275,7 +274,7 @@ private:
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/** List/array settings. */
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struct ListSettingDesc : SettingDesc {
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ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) :
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ListSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def) :
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SettingDesc(save, name, flags, startup), def(def) {}
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virtual ~ListSettingDesc() {}
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@@ -289,7 +288,7 @@ struct ListSettingDesc : SettingDesc {
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/** Placeholder for settings that have been removed, but might still linger in the savegame. */
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struct NullSettingDesc : SettingDesc {
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NullSettingDesc(SaveLoad save) :
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SettingDesc(save, "", SGF_NONE, false) {}
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SettingDesc(save, "", SF_NONE, false) {}
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virtual ~NullSettingDesc() {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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