Codechange: rename SettingGuiFlag to SettingFlag (#9332)

It is a lovely organicly grown enum, where it started off with
GUI-only flags, and after that a few flags got added that can be
considered GUI-only (the GUI disables/enables based on them), to
only have flags added that has nothing to do with the GUI.

So be less confusing, and rename them to what they do.

Additionally, I took this opportunity to rename 0ISDISABLED to
reflect what it really does.
This commit is contained in:
Patric Stout
2021-06-03 21:18:29 +02:00
committed by GitHub
parent 28e90769f7
commit feb2ddbefa
10 changed files with 219 additions and 220 deletions

View File

@@ -12,21 +12,20 @@
#include "saveload/saveload.h"
enum SettingGuiFlag : uint16 {
/* 2 bytes allocated for a maximum of 16 flags. */
SGF_NONE = 0,
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
SGF_SCENEDIT_ONLY = 1 << 9, ///< this setting can only be changed in the scenario editor
enum SettingFlag : uint16 {
SF_NONE = 0,
SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval").
SF_GUI_NEGATIVE_IS_SPECIAL = 1 << 1, ///< A negative value has another string (the one after "strval").
SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown.
SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate.
SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games.
SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game.
SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game.
SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor.
SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct).
};
DECLARE_ENUM_AS_BIT_SET(SettingGuiFlag)
DECLARE_ENUM_AS_BIT_SET(SettingFlag)
/**
* A SettingCategory defines a grouping of the settings.
@@ -67,14 +66,14 @@ struct IniItem;
/** Properties of config file settings. */
struct SettingDesc {
SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) :
SettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup) :
name(name), flags(flags), startup(startup), save(save) {}
virtual ~SettingDesc() {}
const char *name; ///< name of the setting. Used in configuration file and for console
SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
bool startup; ///< setting has to be loaded directly at startup?
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
const char *name; ///< Name of the setting. Used in configuration file and for console.
SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
bool startup; ///< Setting has to be loaded directly at startup?.
SaveLoad save; ///< Internal structure (going to savegame, parts to config).
bool IsEditable(bool do_command = false) const;
SettingType GetType() const;
@@ -138,7 +137,7 @@ struct IntSettingDesc : SettingDesc {
*/
typedef void PostChangeCallback(int32 value);
IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
IntSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
@@ -180,7 +179,7 @@ private:
/** Boolean setting. */
struct BoolSettingDesc : IntSettingDesc {
BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def,
BoolSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, bool def,
StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback) :
IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
@@ -196,7 +195,7 @@ struct BoolSettingDesc : IntSettingDesc {
struct OneOfManySettingDesc : IntSettingDesc {
typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
OneOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
@@ -220,7 +219,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
/** Many of many setting. */
struct ManyOfManySettingDesc : OneOfManySettingDesc {
ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
ManyOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup,
int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
@@ -249,7 +248,7 @@ struct StringSettingDesc : SettingDesc {
*/
typedef void PostChangeCallback(const std::string &value);
StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def,
StringSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def,
uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, name, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
pre_check(pre_check), post_callback(post_callback) {}
@@ -275,7 +274,7 @@ private:
/** List/array settings. */
struct ListSettingDesc : SettingDesc {
ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) :
ListSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def) :
SettingDesc(save, name, flags, startup), def(def) {}
virtual ~ListSettingDesc() {}
@@ -289,7 +288,7 @@ struct ListSettingDesc : SettingDesc {
/** Placeholder for settings that have been removed, but might still linger in the savegame. */
struct NullSettingDesc : SettingDesc {
NullSettingDesc(SaveLoad save) :
SettingDesc(save, "", SGF_NONE, false) {}
SettingDesc(save, "", SF_NONE, false) {}
virtual ~NullSettingDesc() {}
void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }