(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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@@ -322,6 +322,9 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
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if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
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/* End now, if houses are invisible */
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if (IsInvisibilitySet(TO_HOUSES)) return;
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foreach_draw_tile_seq(dtss, dts->seq) {
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if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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