(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent

This commit is contained in:
smatz
2008-04-03 19:55:40 +00:00
parent 83f9e141e0
commit febc5150c9
21 changed files with 189 additions and 31 deletions

View File

@@ -322,6 +322,9 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
/* End now, if houses are invisible */
if (IsInvisibilitySet(TO_HOUSES)) return;
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;