(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent

This commit is contained in:
smatz
2008-04-03 19:55:40 +00:00
parent 83f9e141e0
commit febc5150c9
21 changed files with 189 additions and 31 deletions

View File

@@ -970,6 +970,9 @@ static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
*/
void DrawTramCatenary(TileInfo *ti, RoadBits tram)
{
/* Do not draw catenary if it is invisible */
if (IsInvisibilitySet(TO_CATENARY)) return;
/* Don't draw the catenary under a low bridge */
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) {
uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
@@ -1154,6 +1157,9 @@ static void DrawTile_Road(TileInfo *ti)
DrawGroundSprite(dts->ground.sprite, PAL_NONE);
/* End now if buildings are invisible */
if (IsInvisibilitySet(TO_BUILDINGS)) break;
for (dtss = dts->seq; dtss->image.sprite != 0; dtss++) {
SpriteID image = dtss->image.sprite;
SpriteID pal;