(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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@@ -445,7 +445,7 @@ static void DrawTile_Trees(TileInfo *ti)
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DrawClearLandFence(ti);
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/* Do not draw trees when the invisible trees patch and transparency tree are set */
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if (IsTransparencySet(TO_TREES) && _patches.invisible_trees) return;
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if (IsInvisibilitySet(TO_TREES)) return;
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uint16 tmp = ti->x;
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