(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".

This commit is contained in:
rubidium
2008-07-20 19:21:18 +00:00
parent 690859bf57
commit fec49bcc83
3 changed files with 18 additions and 2 deletions

View File

@@ -1008,7 +1008,7 @@ void DrawMouseCursor()
}
w = _cursor.size.x;
x = _cursor.pos.x + _cursor.offs.x;
x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
if (x < 0) {
w += x;
x = 0;
@@ -1036,7 +1036,7 @@ void DrawMouseCursor()
/* Draw cursor on screen */
_cur_dpi = &_screen;
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x, _cursor.pos.y);
DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@@ -1287,6 +1287,7 @@ static void SetCursorSprite(SpriteID cursor, SpriteID pal)
cv->offs.y = p->y_offs;
cv->dirty = true;
cv->short_vehicle_offset = 0;
}
static void SwitchAnimatedCursor()