(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.

This commit is contained in:
frosch
2013-06-15 15:31:22 +00:00
parent ee4e68bd5e
commit fef30983e6
11 changed files with 145 additions and 142 deletions

View File

@@ -1402,6 +1402,19 @@ NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
}
/**
* Handler for global hotkeys of the AIDebugWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState AIDebugGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
Window *w = ShowAIDebugWindow(INVALID_COMPANY);
if (w == NULL) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static Hotkey aidebug_hotkeys[] = {
Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START),
Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
@@ -1427,7 +1440,7 @@ static Hotkey aidebug_hotkeys[] = {
Hotkey(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
HOTKEY_LIST_END
};
HotkeyList AIDebugWindow::hotkeys("aidebug", aidebug_hotkeys);
HotkeyList AIDebugWindow::hotkeys("aidebug", aidebug_hotkeys, AIDebugGlobalHotkeys);
/** Widgets for the AI debug window. */
static const NWidgetPart _nested_ai_debug_widgets[] = {
@@ -1501,18 +1514,6 @@ Window *ShowAIDebugWindow(CompanyID show_company)
return NULL;
}
/**
* Handler for global AI debug window hotkeys.
*/
EventState AIDebugGlobalHotkeys(uint16 key, uint16 keycode)
{
int num = AIDebugWindow::hotkeys.CheckMatch(keycode, true);
if (num == -1) return ES_NOT_HANDLED;
Window *w = ShowAIDebugWindow(INVALID_COMPANY);
if (w == NULL) return ES_NOT_HANDLED;
return w->OnHotkey(num);
}
/**
* Reset the AI windows to their initial state.
*/