Change: Switch town growth rate and counter to actual game ticks (#6763)

This commit is contained in:
Pavel Stupnikov
2018-05-02 22:01:30 +03:00
committed by frosch
parent 61515c9abd
commit fef8b831a9
8 changed files with 68 additions and 37 deletions

View File

@@ -50,7 +50,7 @@
case 0x81: return GB(this->t->xy, 8, 8);
case 0x82: return ClampToU16(this->t->cache.population);
case 0x83: return GB(ClampToU16(this->t->cache.population), 8, 8);
case 0x8A: return this->t->grow_counter;
case 0x8A: return this->t->grow_counter / TOWN_GROWTH_TICKS;
case 0x92: return this->t->flags; // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
case 0x93: return 0;
case 0x94: return ClampToU16(this->t->cache.squared_town_zone_radius[0]);
@@ -82,7 +82,7 @@
case 0xAE: return this->t->have_ratings;
case 0xB2: return this->t->statues;
case 0xB6: return ClampToU16(this->t->cache.num_houses);
case 0xB9: return this->t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
case 0xB9: return this->t->growth_rate / TOWN_GROWTH_TICKS;
case 0xBA: return ClampToU16(this->t->supplied[CT_PASSENGERS].new_max);
case 0xBB: return GB(ClampToU16(this->t->supplied[CT_PASSENGERS].new_max), 8, 8);
case 0xBC: return ClampToU16(this->t->supplied[CT_MAIL].new_max);