Change: Switch town growth rate and counter to actual game ticks (#6763)
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@@ -2969,6 +2969,19 @@ bool AfterLoadGame()
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#endif
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}
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if (IsSavegameVersionBefore(198)) {
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/* Convert towns growth_rate and grow_counter to ticks */
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Town *t;
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FOR_ALL_TOWNS(t) {
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/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
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if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
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t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
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}
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/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
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t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(127)) {
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@@ -265,8 +265,9 @@
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* 195 27572 1.6.x
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* 196 27778 1.7.x
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* 197 27978 1.8.x
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* 198
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*/
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extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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