Change: Switch town growth rate and counter to actual game ticks (#6763)

This commit is contained in:
Pavel Stupnikov
2018-05-02 22:01:30 +03:00
committed by frosch
parent 61515c9abd
commit fef8b831a9
8 changed files with 68 additions and 37 deletions

View File

@@ -259,7 +259,7 @@ public:
* @param town_id The index of the town.
* @param days_between_town_growth The amount of days between town growth, TOWN_GROWTH_NONE or TOWN_GROWTH_NORMAL.
* @pre IsValidTown(town_id).
* @pre days_between_town_growth <= 30000 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
* @pre days_between_town_growth <= 880 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
* @return True if the action succeeded.
* @note Even when setting a growth rate, towns only grow when the conditions for growth (SetCargoCoal) are met,
* and the game settings (economy.town_growth_rate) allow town growth at all.