Change: Switch town growth rate and counter to actual game ticks (#6763)
This commit is contained in:
@@ -392,7 +392,7 @@ public:
|
||||
}
|
||||
|
||||
if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
|
||||
SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
|
||||
SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
|
||||
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
|
||||
} else {
|
||||
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
|
||||
|
Reference in New Issue
Block a user