Fix race between network client disconnect and network window deletion
This commit is contained in:
@@ -257,6 +257,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
|
||||
ClientNetworkEmergencySave();
|
||||
}
|
||||
|
||||
DeleteNetworkClientWindows();
|
||||
_switch_mode = SM_MENU;
|
||||
_networking = false;
|
||||
}
|
||||
|
Reference in New Issue
Block a user