Merge branch 'master' into jgrpp
# Conflicts: # src/landscape.cpp
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@@ -1247,7 +1247,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
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MarkTileDirtyByTile(tile);
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if (_is_main_river && (radius > 1)) {
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if (_settings_game.game_creation.land_generator != LG_ORIGINAL && _is_main_river && (radius > 1)) {
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CircularTileSearch(&tile, radius + RandomRange(1), RiverMakeWider, (void *)&path->node.tile);
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} else {
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/* Remove desert directly around the river tile. */
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