Blitter: Do not override global screen pitch to use 8bpp blitter
8bpp blitter keep a point to pitch (default screen pitch)
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@@ -494,10 +494,9 @@ static bool ScrollViewportPixelCacheGeneric(Viewport *vp, std::vector<byte> &cac
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int height = vp->height;
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TemporaryScreenPitchOverride screen_pitch(width);
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/* Blitter_8bppDrawing::ScrollBuffer can be used on 32 bit buffers if widths and offsets are suitably adjusted */
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Blitter_8bppDrawing blitter;
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const int pitch = width;
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Blitter_8bppDrawing blitter(&pitch);
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blitter.ScrollBuffer(cache.data(), 0, 0, width, height, offset_x, offset_y);
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auto fill_rect = [&](int x, int y, int w, int h) {
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@@ -3904,9 +3903,9 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
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overlay_dpi.left = UnScaleByZoomLower(vp->virtual_left, vp->zoom);
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overlay_dpi.top = UnScaleByZoomLower(vp->virtual_top, vp->zoom);
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Blitter_8bppDrawing blitter;
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const int pitch = vp->width;
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Blitter_8bppDrawing blitter(&pitch);
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BlitterFactory::TemporaryCurrentBlitterOverride current_blitter(&blitter);
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TemporaryScreenPitchOverride screen_pitch(vp->width);
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vp->overlay->Draw(&overlay_dpi);
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}
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}
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@@ -3941,9 +3940,9 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
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plan_dpi.left = UnScaleByZoomLower(vp->virtual_left, vp->zoom);
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plan_dpi.top = UnScaleByZoomLower(vp->virtual_top, vp->zoom);
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Blitter_8bppDrawing blitter;
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const int pitch = vp->width;
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Blitter_8bppDrawing blitter(&pitch);
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BlitterFactory::TemporaryCurrentBlitterOverride current_blitter(&blitter);
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TemporaryScreenPitchOverride screen_pitch(vp->width);
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ViewportDrawPlans(vp, &plan_dpi);
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}
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} else {
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