Merge branch 'master' into jgrpp
# Conflicts: # src/lang/czech.txt # src/order_backup.h # src/settings_internal.h # src/string.cpp # src/viewport.cpp
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@@ -24,7 +24,6 @@ static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The d
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static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
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static const uint16 NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP)
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static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
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@@ -50,7 +49,6 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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@@ -61,7 +59,6 @@ static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The m
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static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0'
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static const uint NETWORK_LONG_REVISION_LENGTH = 64; ///< The maximum length of the revision, in bytes including '\0'
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static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
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