Add support for multiple scheduled dispatch schedules per order list
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@@ -15,6 +15,7 @@
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#include "tile_type.h"
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#include "vehicle_type.h"
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#include "base_consist.h"
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#include "order_base.h"
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#include "saveload/saveload_common.h"
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/** Unique identifier for an order backup. */
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@@ -43,6 +44,7 @@ private:
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friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend upstream_sl::SaveLoadTable upstream_sl::GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
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friend void Save_BKOR(); ///< Saving orders upon savegame saving.
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friend upstream_sl::BKORChunkHandler;
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uint32 user; ///< The user that requested the backup.
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TileIndex tile; ///< Tile of the depot where the order was changed.
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@@ -51,12 +53,7 @@ private:
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const Vehicle *clone; ///< Vehicle this vehicle was a clone of.
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Order *orders; ///< The actual orders if the vehicle was not a clone.
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std::vector<uint32> scheduled_dispatch; ///< Scheduled dispatch time
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uint32 scheduled_dispatch_duration; ///< Scheduled dispatch duration
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Date scheduled_dispatch_start_date; ///< Scheduled dispatch start date
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uint16 scheduled_dispatch_start_full_date_fract;///< Scheduled dispatch start full date fraction;
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/// this count to (DAY_TICK * _settings_game.economy.day_length_factor)
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int32 scheduled_dispatch_max_delay; ///< Maximum allowed delay
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std::vector<DispatchSchedule> dispatch_schedules; ///< Scheduled dispatch schedules
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static uint update_counter;
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