(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail).

This commit is contained in:
michi_cc
2012-02-15 21:23:48 +00:00
parent e02b32e6db
commit ff73fdb4b0
11 changed files with 100 additions and 8 deletions

View File

@@ -1115,13 +1115,20 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
bool catenary = false;
SpriteID image;
SpriteID railtype_overlay = 0;
if (transport_type == TRANSPORT_RAIL) {
image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
image = rti->base_sprites.tunnel;
if (rti->UsesOverlay()) {
/* Check if the railtype has custom tunnel portals. */
railtype_overlay = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL_PORTAL);
if (railtype_overlay != 0) image = SPR_RAILTYPE_TUNNEL_BASE; // Draw blank grass tunnel base.
}
} else {
image = SPR_TUNNEL_ENTRY_REAR_ROAD;
}
if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += railtype_overlay != 0 ? 8 : 32;
image += tunnelbridge_direction * 2;
DrawGroundSprite(image, PAL_NONE);
@@ -1164,9 +1171,13 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
}
}
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
if (catenary) EndSpriteCombine();
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
/* Draw railtype tunnel portal overlay if defined. */
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
if (catenary || railtype_overlay != 0) EndSpriteCombine();
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);