(svn r3167) - NewGRF: Start moving custom station code to separate files.

Rewrite handling of station classes.
          Allow for more than 8 station tile layouts.
          Start of code to unload custom stations.
This commit is contained in:
peter1138
2005-11-12 00:19:34 +00:00
parent b1075ca7a4
commit ff8223150a
10 changed files with 259 additions and 179 deletions

View File

@@ -8,6 +8,7 @@
#include "sprite.h"
#include "tile.h"
#include "vehicle.h"
#include "station_newgrf.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
@@ -195,83 +196,10 @@ uint GetStationPlatforms(const Station *st, TileIndex tile);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
/* Station layout for given dimensions - it is a two-dimensional array
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
typedef enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} StationClass;
typedef struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
StationClass sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
* lenght. */
byte allowed_platforms;
byte allowed_lengths;
/* Custom sprites */
byte tiles;
/* 00 = plain platform
* 02 = platform with building
* 04 = platform with roof, left side
* 06 = platform with roof, right side
*
* These numbers are used for stations in NE-SW direction, or these
* numbers plus one for stations in the NW-SE direction. */
DrawTileSprites renderdata[8];
/* Custom layouts */
/* The layout array is organized like [lenghts][platforms], both being
* dynamic arrays, the field itself is length*platforms array containing
* indexes to @renderdata (only even numbers allowed) for the given
* station tile. */
/* @lengths is length of the @platforms and @layouts arrays, that is
* number of maximal length for which the layout is defined (since
* arrays are indexed from 0, the length itself is at [length - 1]). */
byte lengths;
/* @platforms is array of number of platforms defined for each length.
* Zero means no platforms defined. */
byte *platforms;
/* @layout is @layouts-sized array of @platforms-sized arrays,
* containing pointers to length*platforms-sized arrays or NULL if
* default OTTD station layout should be used for stations of these
* dimensions. */
StationLayout **layouts;
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "GC_PURCHASE". */
SpriteGroup *spritegroup[2];
} StationSpec;
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)