(svn r3167) - NewGRF: Start moving custom station code to separate files.
Rewrite handling of station classes.
Allow for more than 8 station tile layouts.
Start of code to unload custom stations.
This commit is contained in:
74
station.h
74
station.h
@@ -8,6 +8,7 @@
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#include "sprite.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "station_newgrf.h"
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typedef struct GoodsEntry {
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uint16 waiting_acceptance;
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@@ -195,83 +196,10 @@ uint GetStationPlatforms(const Station *st, TileIndex tile);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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/* Station layout for given dimensions - it is a two-dimensional array
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* where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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typedef enum StationClass {
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STAT_CLASS_NONE, // unused station slot or so
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STAT_CLASS_DFLT, // default station class
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STAT_CLASS_WAYP, // waypoints
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/* TODO: When we actually support custom classes, they are
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* going to be allocated dynamically (with some classid->sclass
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* mapping, there's a TTDPatch limit on 16 custom classes in
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* the whole game at the same time) with base at
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* STAT_CLASS_CUSTOM. --pasky */
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STAT_CLASS_CUSTOM, // some custom class
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} StationClass;
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typedef struct StationSpec {
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uint32 grfid;
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int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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StationClass sclass;
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/* Bitmask of platform numbers/lengths available for the station. Bits
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* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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* lenght. */
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byte allowed_platforms;
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byte allowed_lengths;
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/* Custom sprites */
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byte tiles;
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/* 00 = plain platform
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* 02 = platform with building
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* 04 = platform with roof, left side
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* 06 = platform with roof, right side
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*
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* These numbers are used for stations in NE-SW direction, or these
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* numbers plus one for stations in the NW-SE direction. */
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DrawTileSprites renderdata[8];
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/* Custom layouts */
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/* The layout array is organized like [lenghts][platforms], both being
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* dynamic arrays, the field itself is length*platforms array containing
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* indexes to @renderdata (only even numbers allowed) for the given
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* station tile. */
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/* @lengths is length of the @platforms and @layouts arrays, that is
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* number of maximal length for which the layout is defined (since
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* arrays are indexed from 0, the length itself is at [length - 1]). */
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byte lengths;
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/* @platforms is array of number of platforms defined for each length.
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* Zero means no platforms defined. */
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byte *platforms;
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/* @layout is @layouts-sized array of @platforms-sized arrays,
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* containing pointers to length*platforms-sized arrays or NULL if
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* default OTTD station layout should be used for stations of these
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* dimensions. */
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StationLayout **layouts;
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "GC_PURCHASE". */
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SpriteGroup *spritegroup[2];
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} StationSpec;
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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* set, it gets new dynamically allocated global index and spec->localidx is
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* set to @stid, otherwise we take it as that we are replacing it and try to
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* search for it first (that isn't much fast but we do it only very seldom). */
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void SetCustomStation(byte stid, StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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* (lookup is therefore very fast as we do this very frequently). */
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StationSpec *GetCustomStation(StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
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int GetCustomStationsCount(StationClass sclass);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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static inline int GetRoadStopType(TileIndex tile)
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