(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain. -Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
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@@ -33,7 +33,6 @@ struct HouseScopeResolver : public ScopeResolver {
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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/* virtual */ uint32 GetTriggers() const;
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/* virtual */ void SetTriggers(int triggers) const;
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};
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/** Resolver object to be used for houses (feature 07 spritegroups). */
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