Merge branch 'master' into more_cond_orders

Conflicts:
	src/order_base.h
	src/order_gui.cpp
	src/saveload/saveload.cpp
	src/saveload/saveload.h
This commit is contained in:
Jonathan G Rennison
2015-08-26 22:51:47 +01:00
1117 changed files with 142468 additions and 73477 deletions

View File

@@ -16,6 +16,8 @@
#include "saveload_internal.h"
#include "../safeguards.h"
/**
* Converts this order from an old savegame's version;
* it moves all bits to the new location.
@@ -107,7 +109,7 @@ const SaveLoad *GetOrderDescription()
SLE_VAR(Order, dest, SLE_UINT16),
SLE_REF(Order, next, REF_ORDER),
SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDNULL(1, 36, 181), // refit_subtype
SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
SLE_CONDVAR(Order, max_speed, SLE_UINT16, 172, SL_MAX_VERSION),
@@ -185,6 +187,10 @@ static void Load_ORDR()
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, GetOrderDescription());
if (IsSavegameVersionBefore(190)) {
order->SetTravelTimetabled(order->GetTravelTime() > 0);
order->SetWaitTimetabled(order->GetWaitTime() > 0);
}
}
}
}
@@ -245,15 +251,23 @@ static void Ptrs_ORDL()
const SaveLoad *GetOrderBackupDescription()
{
static const SaveLoad _order_backup_desc[] = {
SLE_VAR(OrderBackup, user, SLE_UINT32),
SLE_VAR(OrderBackup, tile, SLE_UINT32),
SLE_VAR(OrderBackup, group, SLE_UINT16),
SLE_VAR(OrderBackup, service_interval, SLE_INT32),
SLE_STR(OrderBackup, name, SLE_STR, 0),
SLE_VAR(OrderBackup, clone, SLE_UINT16),
SLE_VAR(OrderBackup, orderindex, SLE_UINT8),
SLE_REF(OrderBackup, orders, REF_ORDER),
SLE_END()
SLE_VAR(OrderBackup, user, SLE_UINT32),
SLE_VAR(OrderBackup, tile, SLE_UINT32),
SLE_VAR(OrderBackup, group, SLE_UINT16),
SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
SLE_STR(OrderBackup, name, SLE_STR, 0),
SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, 176, 179),
SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, 180, SL_MAX_VERSION),
SLE_REF(OrderBackup, orders, REF_ORDER),
SLE_END()
};
return _order_backup_desc;
@@ -282,13 +296,6 @@ void Load_BKOR()
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, GetOrderBackupDescription());
}
/* If we are a network server, then we just loaded
* a previously saved-by-server savegame. There are
* no clients with a backup anymore, so clear it. */
if (_networking && _network_server) {
_order_backup_pool.CleanPool();
}
}
static void Ptrs_BKOR()