(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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@@ -181,8 +181,9 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
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return true;
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}
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bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos)
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bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos)
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{
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const char *filename = FioGetFilename(file_slot);
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if (!LoadPNG(sprite, filename, file_pos, false)) return false;
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if (!LoadPNG(sprite, filename, file_pos, true)) return false;
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return true;
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