glx22 
							
						 
					 
					
						
						
							
						
						6e627f35ac 
					 
					
						
						
							
							Cleanup: Remove now unneeded ChunkHandler members  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						2c941cd8b3 
					 
					
						
						
							
							Codechange: Use ChunkHandlers sub-classes  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						c1a9fe6fbd 
					 
					
						
						
							
							Codechange: Use static array of references to ChunkHandler  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						cdb3dd0493 
					 
					
						
						
							
							Add: store headers for most savegame chunks  
						
						... 
						
						
						
						When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type. 
						
						
					 
					
						2021-07-02 22:21:58 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						7dd5fd6ed4 
					 
					
						
						
							
							Feature: framework to make savegames self-descriptive  
						
						... 
						
						
						
						We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework. 
						
						
					 
					
						2021-07-02 22:21:58 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						c27afdf3f6 
					 
					
						
						
							
							Codechange: Remove FOR_ALL_CHUNK_HANDLERS  
						
						... 
						
						
						
						Co-Authored-By: Patric Stout <truebrain@openttd.org > 
						
						
					 
					
						2021-06-06 19:35:06 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						9fff00ba20 
					 
					
						
						
							
							Codechange: C++-ify lists for SaveLoad ( #9323 )  
						
						... 
						
						
						
						Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite. 
						
						
					 
					
						2021-05-31 22:26:44 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						63ccb36ef3 
					 
					
						
						
							
							Codechange: Use std::string for most of the user-settable custom names.  
						
						
						
						
					 
					
						2020-05-21 20:02:34 +02:00 
						 
				 
			
				
					
						
							
							
								glx 
							
						 
					 
					
						
						
							
						
						fa9769f81a 
					 
					
						
						
							
							Codechange: Replace FOR_ALL_DEPOTS with range-based for loops  
						
						
						
						
					 
					
						2019-12-21 20:13:03 +01:00 
						 
				 
			
				
					
						
							
							
								S. D. Cloudt 
							
						 
					 
					
						
						
							
						
						13cc8a0cee 
					 
					
						
						
							
							Cleanup: Removed SVN  headers  
						
						
						
						
					 
					
						2019-11-10 17:59:20 +00:00 
						 
				 
			
				
					
						
							
							
								Henry Wilson 
							
						 
					 
					
						
						
							
						
						7c8e7c6b6e 
					 
					
						
						
							
							Codechange: Use null pointer literal instead of the NULL macro  
						
						
						
						
					 
					
						2019-04-10 23:22:20 +02:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						9de12521ec 
					 
					
						
						
							
							Codechange: Convert saveload numbers to enum values.  
						
						... 
						
						
						
						(This was mostly achieved with a few in-place regexes) 
						
						
					 
					
						2019-02-02 21:39:06 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						ea4ea62816 
					 
					
						
						
							
							Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.  
						
						
						
						
					 
					
						2019-02-02 21:39:06 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						0463dbdc9e 
					 
					
						
						
							
							(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values  
						
						
						
						
					 
					
						2014-04-23 20:13:33 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						3e27739287 
					 
					
						
						
							
							(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().  
						
						
						
						
					 
					
						2010-11-21 12:47:04 +00:00 
						 
				 
			
				
					
						
							
							
								yexo 
							
						 
					 
					
						
						
							
						
						9cfb61adf5 
					 
					
						
						
							
							(svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypes  
						
						
						
						
					 
					
						2010-06-20 19:13:02 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						62ac138154 
					 
					
						
						
							
							(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).  
						
						
						
						
					 
					
						2010-06-13 14:11:59 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						d568a4258b 
					 
					
						
						
							
							(svn r19806) -Codechange: silence one warning  
						
						
						
						
					 
					
						2010-05-13 05:34:21 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						93ff7d78e1 
					 
					
						
						
							
							(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named  
						
						
						
						
					 
					
						2010-05-12 19:21:00 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						7fbc33dae1 
					 
					
						
						
							
							(svn r17248) -Fix: add GPL license notice where appropriate  
						
						
						
						
					 
					
						2009-08-21 20:21:05 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						570af0ce44 
					 
					
						
						
							
							(svn r16338) -Codechange: split loading of references to two phases  
						
						... 
						
						
						
						In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers 
						
						
					 
					
						2009-05-17 16:28:29 +00:00 
						 
				 
			
				
					
						
							
							
								smatz 
							
						 
					 
					
						
						
							
						
						7368c740a6 
					 
					
						
						
							
							(svn r14828) -Codechange: move most of save/load-specific code to separate files  
						
						
						
						
					 
					
						2009-01-04 15:32:25 +00:00