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								 belugas | 20a3b37963 | (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. After double checking with ttdpatch, behaviour is now more alike (Eddi) | 2007-09-08 00:37:37 +00:00 |  | 
			
				
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								 rubidium | 3378095add | (svn r10519) -Fix: when getting a "nearby" tile, make sure you never roam outside of the map. | 2007-07-12 08:10:40 +00:00 |  | 
			
				
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								 rubidium | b779959c27 | (svn r10516) -Fix: if doing a lookup for a ID, scan the whole range instead of only the "new" ones because the old ones could be overriden too. | 2007-07-12 07:53:53 +00:00 |  | 
			
				
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								 belugas | ad446daf33 | (svn r10256) -Add: Addition of IndustryTileOverrideManager | 2007-06-21 17:09:10 +00:00 |  | 
			
				
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								 maedhros | 41443a26a6 | (svn r10089) -Fix (r10040): Use GetTileZ instead of GetClearGround in GetTerrainType as GetTileZ is valid for any tile type. Also use GetTerrainType for stations. | 2007-06-11 04:52:51 +00:00 |  | 
			
				
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								 belugas | 1a2f889a52 | (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries | 2007-06-09 02:05:51 +00:00 |  | 
			
				
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								 belugas | 9fe860f5f9 | (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few. | 2007-06-08 17:54:18 +00:00 |  | 
			
				
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								 belugas | 46d4d0d989 | (svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it | 2007-06-05 01:49:08 +00:00 |  | 
			
				
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								 belugas | 641d51a5ad | (svn r9850) -Codechange: Introduction of the Override/Substitute manager.  Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | 2007-05-15 21:36:58 +00:00 |  |