Commit Graph

410 Commits

Author SHA1 Message Date
Peter Nelson
65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Rubidium
580d0a6343 Codechange: make use of Tile in for all direct map accesses 2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP
b0542c8c49 Codechange: Don't store tree counter in the map array (#10018) 2023-02-26 16:39:44 -05:00
Loïc Guilloux
4072dcff49 Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-02-17 12:24:51 +01:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Tyler Trahan
9c5de7fd72 Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium
c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
PeterN
c18a171028 Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
Rubidium
375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
Loïc Guilloux
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
Loïc Guilloux
13d2d11fa8 Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2022-12-05 12:46:46 +01:00
Tyler Trahan
c19abebf8d Feature: Multi-track level crossings (#9931) 2022-11-01 16:51:23 -04:00
Nicolas Chappe
f8a7b76675 Fix #9665: [Linkgraph] Fix travel times of non-direct journeys 2022-10-29 18:39:03 +02:00
Tyler Trahan
ec90fb4c99 Fix #6544: Don't join AI company when loading network game in singleplayer 2022-04-30 19:36:09 +02:00
Rubidium
c73f578e8c Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 2022-03-09 18:05:12 +01:00
Niels Martin Hansen
e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00
Charles Pigott
cf16f452da Fix #9680: Recalculating aircraft positions before map array updates caused crashes (#9699) 2021-11-15 13:39:41 +00:00
Dmitry Erlikh
33ef34189e Fix #9648: add missing commas in crash message 2021-11-03 22:10:21 +01:00
SamuXarick
e404d16929 Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) 2021-10-03 12:54:19 +02:00
Loïc Guilloux
38a64eb2aa Change: Allow all tiles around docks to be docking tiles (#9578) 2021-09-26 19:31:55 +02:00
Patric Stout
4e645ce749 Codechange: using "until" in function names can be confusing
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.

Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.

So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
2021-07-02 22:21:58 +02:00
Rubidium
357af686dc Cleanup: use true/false instead of 1/0 where applicable 2021-06-17 16:18:30 +02:00
Patric Stout
1e432fbd71 Fix 81062163: for (really) old games, station bus/truck station cache was not updated (#9366) 2021-06-13 13:48:40 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
Patric Stout
f997eb6ca4 Fix: compatible NewGRFs in crash-log reported wrong md5 (#9340)
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
2021-06-08 20:30:44 +02:00
rubidium42
44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Patric Stout
b136e65cf9 Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
glx22
2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 2021-05-03 19:46:57 +02:00
PeterN
18651dd8b1 Fix: Update text effect size when font zoom is changed. (#9174) 2021-05-02 10:43:14 +01:00
peter1138
a05bc04b63 Feature: Per-group wagon removal flag. 2021-04-22 22:57:00 +02:00
Patric Stout
1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Michael Lutz
79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
dP
7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP
ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Jonathan G Rennison
7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
glx22
cca613e3b8 Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 2020-05-12 15:22:58 +02:00
glx
5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 2020-05-10 20:03:41 +01:00
glx
bc8333723c Fix #8021: limit savegame range for docking tiles fixing 2020-05-06 23:12:59 +02:00
Yexo
64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 2020-05-06 22:10:08 +02:00
Yexo
19dc31e0b3 Fix #8108: always update tile_hash after updating v->tile 2020-05-04 23:26:50 +02:00